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		<title>Game Music 101</title>
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		<description>Video game music is more than just bleeps and bloops: players expect game music to significantly contribute to their immersion and enjoyment of the game experience. In this podcast, the Game Music at Queen’s research team discusses how music effectively communicates narrative and other elements of gameplay, featuring music from your favourite game series</description>
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		<language>en-CA</language>
		<copyright>© 2024 CFRC Podcast Network</copyright>
		<itunes:subtitle>Video game music is more than just bleeps and bloops</itunes:subtitle>
		<itunes:author>CFRC Podcast Network</itunes:author>
		<itunes:type>episodic</itunes:type>
		<itunes:summary>Video game music is more than just bleeps and bloops: players expect game music to significantly contribute to their immersion and enjoyment of the game experience. In this podcast, the Game Music at Queen’s research team discusses how music effectively communicates narrative and other elements of gameplay, featuring music from your favourite game series</itunes:summary>
		<itunes:owner>
			<itunes:name>CFRC Podcast Network</itunes:name>
			<itunes:email>podcasts@cfrc.ca</itunes:email>
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				<title>Game Music 101</title>
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		<itunes:category text="Music">
			<itunes:category text="Music Commentary"></itunes:category>
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		<podcast:funding url="https://cfrc.ca/donate">Donate to your favourite campus radio station!</podcast:funding>
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<item>
	<title>And All That Jazz</title>
	<link>https://podcast.cfrc.ca/podcast/and-all-that-jazz/</link>
	<pubDate>Thu, 02 Jul 2020 15:56:56 +0000</pubDate>
	<dc:creator><![CDATA[CFRC Podcast Network]]></dc:creator>
	<guid isPermaLink="false">https://podcast.cfrc.ca/?p=5701</guid>
	<description><![CDATA[<p>Jazz is a distinct genre that is often overlooked when we think of music in video games.  For this episode, we uncover and dissect the world of jazz in video game music – from ‘live’ music to creating historical authenticity to establishing the genre of 'film noire' through its connection with jazz.  Each member looked at a specific game that featured Jazz music including<em> L.A. Noire, Grim Fandango, Diggs Nightcrawler</em>, and even the first<em> Sims</em> game. From discussions of nostalgia to new age jazz, this podcast takes you through a variety of video games that feature their own distinct jazz sound.</p>



<p><strong>Music used, in order that it appears in the podcast:</strong></p>



<ul class="wp-block-list"><li>The Sims Soundtrack: Building Mode 4, by Jerry Martin and Marc Russo</li><li>Grim Fandango OST - 12 - Manny's Office, By Peter McConnell</li><li>Grim Fandango OST - 02 - Swanky Maximino, By Peter McConnell</li><li>LA Noire OST - 01 - Main Theme, By Andrew HaleandSimon Hale</li><li>LA Noire OST - 24 - (I Always Kill) The Things I Love, Produced and written by Stephen Coates (of The Real Tuesday Weld) and featuring the guest vocals of Claudia Brucken (of Propaganda) </li><li>Grim Fandango OST - 06 - Hi-Tone Fandango, By Peter McConnell</li><li>Diggs Nightcrawler OST – Prologue, By Jim Fowler</li><li>Diggs Nightcrawler OST – Hood and Seek, By Jim Fowler</li><li>Diggs Nightcrawler OST – The Nightcrawler is In, By Jim Fowler</li><li>LA Noire OST - 05 - Minor 9th, By Andrew HaleandSimon Hale</li><li>Grim Fandango OST - 03 - Smooth Hector, By Peter McConnell</li><li>Diggs Nightcrawler OST – Eggs in the City, By Jim Fowler</li><li>The Sims Soundtrack: Building Mode 5, by Jerry Martin and Marc Russo</li><li>LA Noire OST - 08 - Noire Clarinet, By Andrew HaleandSimon Hale</li><li>The Sims Soundtrack: Building Mode 2, by Jerry Martin and Marc Russo</li><li>Diggs Nightcrawler OST – Diggs and the Pigs, By Jim Fowler</li><li>Grim Fandango OST - 04 - Mr Frustration Man, By Peter McConnell</li><li>LA Noire OST - 11 - Temptation, Part 3, By Andrew HaleandSimon Hale</li><li>Psycho (theme), By Bernard Herman</li><li>Diggs Nightcrawler OST – Welcome to Library City, By Jim Fowler</li><li>LA Noire OST - 25 – Guilty, Produced and written by Stephen Coates (of The Real Tuesday Weld) and featuring the guest vocals of Claudia Brucken (of Propaganda)</li><li>Grim Fandango OST - 01 - Casino Calavera, By Peter McConnell</li><li>The Sims Soundtrack: Building Mode 1, by Jerry Martin and Marc Russo</li><li>Diggs Nightcrawler OST – Table Top Jump, By Jim Fowler</li></ul>]]></description>
	<itunes:subtitle><![CDATA[Jazz is a distinct genre that is often overlooked when we think of music in video games.  For this episode, we uncover and dissect the world of jazz in video game music – from ‘live’ music to creating historical authenticity to establishing the genre of ]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Jazz is a distinct genre that is often overlooked when we think of music in video games.  For this episode, we uncover and dissect the world of jazz in video game music – from ‘live’ music to creating historical authenticity to establishing the genre of 'film noire' through its connection with jazz.  Each member looked at a specific game that featured Jazz music including<em> L.A. Noire, Grim Fandango, Diggs Nightcrawler</em>, and even the first<em> Sims</em> game. From discussions of nostalgia to new age jazz, this podcast takes you through a variety of video games that feature their own distinct jazz sound.</p>



<p><strong>Music used, in order that it appears in the podcast:</strong></p>



<ul class="wp-block-list"><li>The Sims Soundtrack: Building Mode 4, by Jerry Martin and Marc Russo</li><li>Grim Fandango OST - 12 - Manny's Office, By Peter McConnell</li><li>Grim Fandango OST - 02 - Swanky Maximino, By Peter McConnell</li><li>LA Noire OST - 01 - Main Theme, By Andrew HaleandSimon Hale</li><li>LA Noire OST - 24 - (I Always Kill) The Things I Love, Produced and written by Stephen Coates (of The Real Tuesday Weld) and featuring the guest vocals of Claudia Brucken (of Propaganda) </li><li>Grim Fandango OST - 06 - Hi-Tone Fandango, By Peter McConnell</li><li>Diggs Nightcrawler OST – Prologue, By Jim Fowler</li><li>Diggs Nightcrawler OST – Hood and Seek, By Jim Fowler</li><li>Diggs Nightcrawler OST – The Nightcrawler is In, By Jim Fowler</li><li>LA Noire OST - 05 - Minor 9th, By Andrew HaleandSimon Hale</li><li>Grim Fandango OST - 03 - Smooth Hector, By Peter McConnell</li><li>Diggs Nightcrawler OST – Eggs in the City, By Jim Fowler</li><li>The Sims Soundtrack: Building Mode 5, by Jerry Martin and Marc Russo</li><li>LA Noire OST - 08 - Noire Clarinet, By Andrew HaleandSimon Hale</li><li>The Sims Soundtrack: Building Mode 2, by Jerry Martin and Marc Russo</li><li>Diggs Nightcrawler OST – Diggs and the Pigs, By Jim Fowler</li><li>Grim Fandango OST - 04 - Mr Frustration Man, By Peter McConnell</li><li>LA Noire OST - 11 - Temptation, Part 3, By Andrew HaleandSimon Hale</li><li>Psycho (theme), By Bernard Herman</li><li>Diggs Nightcrawler OST – Welcome to Library City, By Jim Fowler</li><li>LA Noire OST - 25 – Guilty, Produced and written by Stephen Coates (of The Real Tuesday Weld) and featuring the guest vocals of Claudia Brucken (of Propaganda)</li><li>Grim Fandango OST - 01 - Casino Calavera, By Peter McConnell</li><li>The Sims Soundtrack: Building Mode 1, by Jerry Martin and Marc Russo</li><li>Diggs Nightcrawler OST – Table Top Jump, By Jim Fowler</li></ul>]]></content:encoded>
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	<itunes:summary><![CDATA[Jazz is a distinct genre that is often overlooked when we think of music in video games.  For this episode, we uncover and dissect the world of jazz in video game music – from ‘live’ music to creating historical authenticity to establishing the genre of 'film noire' through its connection with jazz.  Each member looked at a specific game that featured Jazz music including L.A. Noire, Grim Fandango, Diggs Nightcrawler, and even the first Sims game. From discussions of nostalgia to new age jazz, this podcast takes you through a variety of video games that feature their own distinct jazz sound.



Music used, in order that it appears in the podcast:



The Sims Soundtrack: Building Mode 4, by Jerry Martin and Marc RussoGrim Fandango OST - 12 - Manny's Office, By Peter McConnellGrim Fandango OST - 02 - Swanky Maximino, By Peter McConnellLA Noire OST - 01 - Main Theme, By Andrew HaleandSimon HaleLA Noire OST - 24 - (I Always Kill) The Things I Love, Produced and written by Stephen Coates (of The Real Tuesday Weld) and featuring the guest vocals of Claudia Brucken (of Propaganda) Grim Fandango OST - 06 - Hi-Tone Fandango, By Peter McConnellDiggs Nightcrawler OST – Prologue, By Jim FowlerDiggs Nightcrawler OST – Hood and Seek, By Jim FowlerDiggs Nightcrawler OST – The Nightcrawler is In, By Jim FowlerLA Noire OST - 05 - Minor 9th, By Andrew HaleandSimon HaleGrim Fandango OST - 03 - Smooth Hector, By Peter McConnellDiggs Nightcrawler OST – Eggs in the City, By Jim FowlerThe Sims Soundtrack: Building Mode 5, by Jerry Martin and Marc RussoLA Noire OST - 08 - Noire Clarinet, By Andrew HaleandSimon HaleThe Sims Soundtrack: Building Mode 2, by Jerry Martin and Marc RussoDiggs Nightcrawler OST – Diggs and the Pigs, By Jim FowlerGrim Fandango OST - 04 - Mr Frustration Man, By Peter McConnellLA Noire OST - 11 - Temptation, Part 3, By Andrew HaleandSimon HalePsycho (theme), By Bernard HermanDiggs Nightcrawler OST – Welcome to Library City, By Jim FowlerLA Noire OST - 25 – Guilty, Produced and written by Stephen Coates (of The Real Tuesday Weld) and featuring the guest vocals of Claudia Brucken (of Propaganda)Grim Fandango OST - 01 - Casino Calavera, By Peter McConnellThe Sims Soundtrack: Building Mode 1, by Jerry Martin and Marc RussoDiggs Nightcrawler OST – Table Top Jump, By Jim Fowler]]></itunes:summary>
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		<title>And All That Jazz</title>
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<item>
	<title>Women Behind the Sound</title>
	<link>https://podcast.cfrc.ca/podcast/women-behind-the-sound/</link>
	<pubDate>Wed, 22 Apr 2020 21:09:29 +0000</pubDate>
	<dc:creator><![CDATA[CFRC Podcast Network]]></dc:creator>
	<guid isPermaLink="false">https://podcast.cfrc.ca/?p=5433</guid>
	<description><![CDATA[<p>Women have been composing music for video games since their inception and yet their stories can often be forgotten amongst a male-dominated industry. Today’s episode looks to focus in on a selection of women who are behind the sound we hear in video games, both past and present. From Yoko Shimomura’s iconic&nbsp;<em>Street Fighter II</em>&nbsp;soundtrack to the sound design by up-and-comer Em Halberstadt for the award-winning&nbsp;<em>Night In The Woods</em>, the Game Music team is looking at some of their favourite women, their influences, and the versatility of their talents. The team also poses the question, “What sort of social conditioning have these composers and designers experienced as women and have we experienced as listeners?”&nbsp;</p>



<em>Track Title</em><em>Video Game</em><em>Composer</em>



Calling From Heaven(Stage 6)Castlevania: Bloodlines&nbsp;Michiru Yamane&nbsp;Foretellers CaseKingdom Hearts 3Yoko ShimomuraVictoria's LabLittleBigPlanet 2 SoundtrackWinifred PhillipsPrayerCastlevania: Symphony of the Night OSTMichiru YamaneLeft Bank TwoLittleBigPlanet OSTWinifred PhillipsDeep DiveKingdom HeartsYoko ShimomuraThe WildernessLittleBigPlanet SoundtrackWinifred PhillipsLiberation Main ThemeAssassin’s Creed 3: LiberationWinifred PhillipsHikari (Instrumental)Kingdom HeartsYoko ShimomuraRyu StageSuper Smash Bros. Ultimate SNESYoko ShimomuraClear BreezeSkull GirlsMichiru YamanePandora's BoxGod of War SoundtrackWinifred PhillipsPink ShoelacesLittleBigPlanet 3 SoundtrackWinifred Phillips&nbsp;Astral TrainNight in the WoodsAlec HolowkaRyu vs. GuileStreet Fighter IIYoko ShimomuraIn Just A Moment's TimeSkullgirlsMichiru YamaneSinger: Geila ZilkhaMonk chants, 1 through 5HaloMichael SalvatoriThe Wolven Storm (Priscilla's Song)The Witcher 3: Wild HuntPercival (polish folk band)Voyage of Promise (A Galleon Named Minerva)Bloodstained OSTMichiru Yamane]]></description>
	<itunes:subtitle><![CDATA[Women have been composing music for video games since their inception and yet their stories can often be forgotten amongst a male-dominated industry. Today’s episode looks to focus in on a selection of women who are behind the sound we hear in video game]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Women have been composing music for video games since their inception and yet their stories can often be forgotten amongst a male-dominated industry. Today’s episode looks to focus in on a selection of women who are behind the sound we hear in video games, both past and present. From Yoko Shimomura’s iconic&nbsp;<em>Street Fighter II</em>&nbsp;soundtrack to the sound design by up-and-comer Em Halberstadt for the award-winning&nbsp;<em>Night In The Woods</em>, the Game Music team is looking at some of their favourite women, their influences, and the versatility of their talents. The team also poses the question, “What sort of social conditioning have these composers and designers experienced as women and have we experienced as listeners?”&nbsp;</p>



<em>Track Title</em><em>Video Game</em><em>Composer</em>



Calling From Heaven(Stage 6)Castlevania: Bloodlines&nbsp;Michiru Yamane&nbsp;Foretellers CaseKingdom Hearts 3Yoko ShimomuraVictoria's LabLittleBigPlanet 2 SoundtrackWinifred PhillipsPrayerCastlevania: Symphony of the Night OSTMichiru YamaneLeft Bank TwoLittleBigPlanet OSTWinifred PhillipsDeep DiveKingdom HeartsYoko ShimomuraThe WildernessLittleBigPlanet SoundtrackWinifred PhillipsLiberation Main ThemeAssassin’s Creed 3: LiberationWinifred PhillipsHikari (Instrumental)Kingdom HeartsYoko ShimomuraRyu StageSuper Smash Bros. Ultimate SNESYoko ShimomuraClear BreezeSkull GirlsMichiru YamanePandora's BoxGod of War SoundtrackWinifred PhillipsPink ShoelacesLittleBigPlanet 3 SoundtrackWinifred Phillips&nbsp;Astral TrainNight in the WoodsAlec HolowkaRyu vs. GuileStreet Fighter IIYoko ShimomuraIn Just A Moment's TimeSkullgirlsMichiru YamaneSinger: Geila ZilkhaMonk chants, 1 through 5HaloMichael SalvatoriThe Wolven Storm (Priscilla's Song)The Witcher 3: Wild HuntPercival (polish folk band)Voyage of Promise (A Galleon Named Minerva)Bloodstained OSTMichiru Yamane]]></content:encoded>
	<enclosure url="https://episodes.castos.com/6669c2604d68b7-25527778/1768430/c1e-8nj8vs9vjxwtxoo15-924d3q6gap02-xyqix4.mp3" length="55231574" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Women have been composing music for video games since their inception and yet their stories can often be forgotten amongst a male-dominated industry. Today’s episode looks to focus in on a selection of women who are behind the sound we hear in video games, both past and present. From Yoko Shimomura’s iconic&nbsp;Street Fighter II&nbsp;soundtrack to the sound design by up-and-comer Em Halberstadt for the award-winning&nbsp;Night In The Woods, the Game Music team is looking at some of their favourite women, their influences, and the versatility of their talents. The team also poses the question, “What sort of social conditioning have these composers and designers experienced as women and have we experienced as listeners?”&nbsp;



Track TitleVideo GameComposer



Calling From Heaven(Stage 6)Castlevania: Bloodlines&nbsp;Michiru Yamane&nbsp;Foretellers CaseKingdom Hearts 3Yoko ShimomuraVictoria's LabLittleBigPlanet 2 SoundtrackWinifred PhillipsPrayerCastlevania: Symphony of the Night OSTMichiru YamaneLeft Bank TwoLittleBigPlanet OSTWinifred PhillipsDeep DiveKingdom HeartsYoko ShimomuraThe WildernessLittleBigPlanet SoundtrackWinifred PhillipsLiberation Main ThemeAssassin’s Creed 3: LiberationWinifred PhillipsHikari (Instrumental)Kingdom HeartsYoko ShimomuraRyu StageSuper Smash Bros. Ultimate SNESYoko ShimomuraClear BreezeSkull GirlsMichiru YamanePandora's BoxGod of War SoundtrackWinifred PhillipsPink ShoelacesLittleBigPlanet 3 SoundtrackWinifred Phillips&nbsp;Astral TrainNight in the WoodsAlec HolowkaRyu vs. GuileStreet Fighter IIYoko ShimomuraIn Just A Moment's TimeSkullgirlsMichiru YamaneSinger: Geila ZilkhaMonk chants, 1 through 5HaloMichael SalvatoriThe Wolven Storm (Priscilla's Song)The Witcher 3: Wild HuntPercival (polish folk band)Voyage of Promise (A Galleon Named Minerva)Bloodstained OSTMichiru Yamane]]></itunes:summary>
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		<url>https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg</url>
		<title>Women Behind the Sound</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[CFRC Podcast Network]]></itunes:author>	<googleplay:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Mental Health in Video Games</title>
	<link>https://podcast.cfrc.ca/podcast/mental-health-in-video-games/</link>
	<pubDate>Mon, 25 Nov 2019 04:26:46 +0000</pubDate>
	<dc:creator><![CDATA[CFRC Podcast Network]]></dc:creator>
	<guid isPermaLink="false">https://podcast.cfrc.ca/?p=4280</guid>
	<description><![CDATA[<p> Mental Health awareness has become a global topic of discussion – and the video game industry has been getting in on the conversation. In this episode, the research team explores the impact and role that music plays in video games recognized as part of the mental health conversation. From <em>The Last of Us</em> to <em>Gris</em> to <em>Hellblade</em> to <em>Celeste</em>, the Game Music 101 team looks to unpack the portrayal of mental health in these games and how – if at all – the music and sounds we hear bring us to a better understanding of this very important topic. </p>



<p><strong>Music Tracks: </strong> </p>



<p>Gustavo Santaolalla - Main Theme, The Last Of Us soundtrack</p>



<p>David García Díaz, “Druth”, HellBlade: Senua's Sacrifice soundtrack</p>



<p>David Garcia/Andy LaPlegua, “Fight Theme”, Hellblade: Senua's Sacrifice soundtrack</p>



<p>Berlinist, “Mae”, Gris soundtrack</p>



<p>Berlinist, “Pt 1 + Pt 2”, Gris soundtrack</p>



<p>Lena Raine, “My Dearest Friends”, Celeste soundtrack</p>



<p>Lena Raine, “Spirit of Hospitality”, Celeste soundtrack</p>



<p>Lena Raine, “First Steps”, Celeste soundtrack</p>



<p>Berlinist, “In Your Hands”, Gris soundtrack</p>



<p>David Garcia/Andy LaPlegua, “Dillion”, HellBlade: Senua's Sacrifice soundtrack</p>



<p>Gustavo Santaolalla, “All Gone (Seasons)”, The Last of Us soundtrack</p>



<p>Toby "Radiation" Fox with FL Studio, “Megalovania”, Undertale soundtrack</p>



<p>Lena Raine, “Resurrections”, Celeste soundtrack</p>



<p>Berlinist, “Comparison”, Gris soundtrack</p>



<p>Berlinist, “Perseverance”, Gris soundtrack</p>



<p>David Garcia/Andy LaPlegua, “Fight Theme 2”, Hellblade: Senua's Sacrifice soundtrack</p>



<p>Gustavo Santaolalla, “The Quarantine Zone (20 Years Later)”, The Last of Us soundtrack</p>



<p>David Garcia/Andy LaPlegua, “Psych”, Hellblade: Senua's Sacrifice soundtrack</p>



<p>Lena Raine, “In the Mirror”, Celeste soundtrack</p>



<p>Lena Raine, “Scattered and Lost”, Celeste soundtrack</p>



<p>Gustavo Santaolalla, “All Gone (No Escape)”, The Last of Us soundtrack</p>



<p>David Garcia/Andy LaPlegua, “Just Like Sleep”, Hellblade: Senua's Sacrifice soundtrack</p>]]></description>
	<itunes:subtitle><![CDATA[Mental Health awareness has become a global topic of discussion – and the video game industry has been getting in on the conversation. In this episode, the research team explores the impact and role that music plays in video games recognized as part of t]]></itunes:subtitle>
	<content:encoded><![CDATA[<p> Mental Health awareness has become a global topic of discussion – and the video game industry has been getting in on the conversation. In this episode, the research team explores the impact and role that music plays in video games recognized as part of the mental health conversation. From <em>The Last of Us</em> to <em>Gris</em> to <em>Hellblade</em> to <em>Celeste</em>, the Game Music 101 team looks to unpack the portrayal of mental health in these games and how – if at all – the music and sounds we hear bring us to a better understanding of this very important topic. </p>



<p><strong>Music Tracks: </strong> </p>



<p>Gustavo Santaolalla - Main Theme, The Last Of Us soundtrack</p>



<p>David García Díaz, “Druth”, HellBlade: Senua's Sacrifice soundtrack</p>



<p>David Garcia/Andy LaPlegua, “Fight Theme”, Hellblade: Senua's Sacrifice soundtrack</p>



<p>Berlinist, “Mae”, Gris soundtrack</p>



<p>Berlinist, “Pt 1 + Pt 2”, Gris soundtrack</p>



<p>Lena Raine, “My Dearest Friends”, Celeste soundtrack</p>



<p>Lena Raine, “Spirit of Hospitality”, Celeste soundtrack</p>



<p>Lena Raine, “First Steps”, Celeste soundtrack</p>



<p>Berlinist, “In Your Hands”, Gris soundtrack</p>



<p>David Garcia/Andy LaPlegua, “Dillion”, HellBlade: Senua's Sacrifice soundtrack</p>



<p>Gustavo Santaolalla, “All Gone (Seasons)”, The Last of Us soundtrack</p>



<p>Toby "Radiation" Fox with FL Studio, “Megalovania”, Undertale soundtrack</p>



<p>Lena Raine, “Resurrections”, Celeste soundtrack</p>



<p>Berlinist, “Comparison”, Gris soundtrack</p>



<p>Berlinist, “Perseverance”, Gris soundtrack</p>



<p>David Garcia/Andy LaPlegua, “Fight Theme 2”, Hellblade: Senua's Sacrifice soundtrack</p>



<p>Gustavo Santaolalla, “The Quarantine Zone (20 Years Later)”, The Last of Us soundtrack</p>



<p>David Garcia/Andy LaPlegua, “Psych”, Hellblade: Senua's Sacrifice soundtrack</p>



<p>Lena Raine, “In the Mirror”, Celeste soundtrack</p>



<p>Lena Raine, “Scattered and Lost”, Celeste soundtrack</p>



<p>Gustavo Santaolalla, “All Gone (No Escape)”, The Last of Us soundtrack</p>



<p>David Garcia/Andy LaPlegua, “Just Like Sleep”, Hellblade: Senua's Sacrifice soundtrack</p>]]></content:encoded>
	<enclosure url="https://episodes.castos.com/6669c2604d68b7-25527778/1768431/c1e-1vj2zfjnxw6hxv9o1-k5mrn9goi39q-rgydox.mp3" length="45832149" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Mental Health awareness has become a global topic of discussion – and the video game industry has been getting in on the conversation. In this episode, the research team explores the impact and role that music plays in video games recognized as part of the mental health conversation. From The Last of Us to Gris to Hellblade to Celeste, the Game Music 101 team looks to unpack the portrayal of mental health in these games and how – if at all – the music and sounds we hear bring us to a better understanding of this very important topic. 



Music Tracks:  



Gustavo Santaolalla - Main Theme, The Last Of Us soundtrack



David García Díaz, “Druth”, HellBlade: Senua's Sacrifice soundtrack



David Garcia/Andy LaPlegua, “Fight Theme”, Hellblade: Senua's Sacrifice soundtrack



Berlinist, “Mae”, Gris soundtrack



Berlinist, “Pt 1 + Pt 2”, Gris soundtrack



Lena Raine, “My Dearest Friends”, Celeste soundtrack



Lena Raine, “Spirit of Hospitality”, Celeste soundtrack



Lena Raine, “First Steps”, Celeste soundtrack



Berlinist, “In Your Hands”, Gris soundtrack



David Garcia/Andy LaPlegua, “Dillion”, HellBlade: Senua's Sacrifice soundtrack



Gustavo Santaolalla, “All Gone (Seasons)”, The Last of Us soundtrack



Toby "Radiation" Fox with FL Studio, “Megalovania”, Undertale soundtrack



Lena Raine, “Resurrections”, Celeste soundtrack



Berlinist, “Comparison”, Gris soundtrack



Berlinist, “Perseverance”, Gris soundtrack



David Garcia/Andy LaPlegua, “Fight Theme 2”, Hellblade: Senua's Sacrifice soundtrack



Gustavo Santaolalla, “The Quarantine Zone (20 Years Later)”, The Last of Us soundtrack



David Garcia/Andy LaPlegua, “Psych”, Hellblade: Senua's Sacrifice soundtrack



Lena Raine, “In the Mirror”, Celeste soundtrack



Lena Raine, “Scattered and Lost”, Celeste soundtrack



Gustavo Santaolalla, “All Gone (No Escape)”, The Last of Us soundtrack



David Garcia/Andy LaPlegua, “Just Like Sleep”, Hellblade: Senua's Sacrifice soundtrack]]></itunes:summary>
	<itunes:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/11/Podcast-Images_Episode-6.png"></itunes:image>
	<image>
		<url>https://podcast.cfrc.ca/wp-content/uploads/2019/11/Podcast-Images_Episode-6.png</url>
		<title>Mental Health in Video Games</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[CFRC Podcast Network]]></itunes:author>	<googleplay:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/11/Podcast-Images_Episode-6.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Old MacDonald Had a Farm</title>
	<link>https://podcast.cfrc.ca/podcast/old-macdonald-had-a-farm/</link>
	<pubDate>Wed, 19 Jun 2019 23:40:25 +0000</pubDate>
	<dc:creator><![CDATA[CFRC Podcast Network]]></dc:creator>
	<guid isPermaLink="false">https://podcast.cfrc.ca/?p=3165</guid>
	<description><![CDATA[<p>From Stardew Valley to Animal Crossing to Harvest Moon, the game genre commonly known as the “Farming Sim” often features calm, relaxing music.  Farming Sims music often makes explicit reference to musical elements associated with rural environments, such as Country and Folk music styles, but also incorporate subtler elements rooted in the concept of the “pastoral”:  a trope with a surprisingly long musical history!  The podcast hosts will present their favourite examples of Farming Sim music, and will discuss how these songs are structured to keep the listener engaged – but not too engaged – and relaxed – but not too relaxed! </p>



<p>Music Tracks:</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“1AM” Animal Crossing New Leaf Music: (12:07-12:20)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“10AM” Animal Crossing New Leaf Music: (26:22-26:41)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“5PM” Animal Crossing Original GameCube Soundtrack: (11:54-12:07)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Goat Simulator “8-bit Super Happy Version”: (21:29-21:49)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Goat Simulator “Main Theme”: (2:38-3:05), (17:36-18:02), (26:57-27:21)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deadmau5 “Petting Zoo”: (21:53-22:09)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon Back to Nature “Spring”: (6:47-7:11)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon “A Wonderful Life: Breeze”: (19:48-20:14)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon “Animal Parade: Summer”: (25:41-25:53)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon Back to Nature “Title Theme”: (5:01-5:21)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon Back to Nature “Town Theme”: (5:21-6:11), (25:55-26:18)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon “Dance”: (23:35-23:59)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Beethoven’s Pastoral Symphony: (13:57-15:31)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Distant Banjo”: (23:27-23:33)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Fall”: (17:03-17:34)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Spring”: (9:11-9:53), (18:38-19:13), (24:48-25:33)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Overture”: (8:00-8:21), (16:01-16:40)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Summer”: (8:21-9:11), (28:02-25:05)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Winter”: (9:53-10:46)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Story of Seasons “Spring Theme”: (4:35-4:57)</p>]]></description>
	<itunes:subtitle><![CDATA[From Stardew Valley to Animal Crossing to Harvest Moon, the game genre commonly known as the “Farming Sim” often features calm, relaxing music.  Farming Sims music often makes explicit reference to musical elements associated with rural environments, suc]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>From Stardew Valley to Animal Crossing to Harvest Moon, the game genre commonly known as the “Farming Sim” often features calm, relaxing music.  Farming Sims music often makes explicit reference to musical elements associated with rural environments, such as Country and Folk music styles, but also incorporate subtler elements rooted in the concept of the “pastoral”:  a trope with a surprisingly long musical history!  The podcast hosts will present their favourite examples of Farming Sim music, and will discuss how these songs are structured to keep the listener engaged – but not too engaged – and relaxed – but not too relaxed! </p>



<p>Music Tracks:</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“1AM” Animal Crossing New Leaf Music: (12:07-12:20)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“10AM” Animal Crossing New Leaf Music: (26:22-26:41)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“5PM” Animal Crossing Original GameCube Soundtrack: (11:54-12:07)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Goat Simulator “8-bit Super Happy Version”: (21:29-21:49)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Goat Simulator “Main Theme”: (2:38-3:05), (17:36-18:02), (26:57-27:21)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deadmau5 “Petting Zoo”: (21:53-22:09)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon Back to Nature “Spring”: (6:47-7:11)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon “A Wonderful Life: Breeze”: (19:48-20:14)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon “Animal Parade: Summer”: (25:41-25:53)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon Back to Nature “Title Theme”: (5:01-5:21)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon Back to Nature “Town Theme”: (5:21-6:11), (25:55-26:18)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon “Dance”: (23:35-23:59)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Beethoven’s Pastoral Symphony: (13:57-15:31)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Distant Banjo”: (23:27-23:33)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Fall”: (17:03-17:34)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Spring”: (9:11-9:53), (18:38-19:13), (24:48-25:33)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Overture”: (8:00-8:21), (16:01-16:40)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Summer”: (8:21-9:11), (28:02-25:05)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Winter”: (9:53-10:46)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Story of Seasons “Spring Theme”: (4:35-4:57)</p>]]></content:encoded>
	<enclosure url="https://episodes.castos.com/6669c2604d68b7-25527778/1768432/c1e-zm01nam308niokrxn-8m6koq28c06j-8dpj7f.mp3" length="29101243" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[From Stardew Valley to Animal Crossing to Harvest Moon, the game genre commonly known as the “Farming Sim” often features calm, relaxing music.  Farming Sims music often makes explicit reference to musical elements associated with rural environments, such as Country and Folk music styles, but also incorporate subtler elements rooted in the concept of the “pastoral”:  a trope with a surprisingly long musical history!  The podcast hosts will present their favourite examples of Farming Sim music, and will discuss how these songs are structured to keep the listener engaged – but not too engaged – and relaxed – but not too relaxed! 



Music Tracks:



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“1AM” Animal Crossing New Leaf Music: (12:07-12:20)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“10AM” Animal Crossing New Leaf Music: (26:22-26:41)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;“5PM” Animal Crossing Original GameCube Soundtrack: (11:54-12:07)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Goat Simulator “8-bit Super Happy Version”: (21:29-21:49)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Goat Simulator “Main Theme”: (2:38-3:05), (17:36-18:02), (26:57-27:21)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deadmau5 “Petting Zoo”: (21:53-22:09)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon Back to Nature “Spring”: (6:47-7:11)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon “A Wonderful Life: Breeze”: (19:48-20:14)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon “Animal Parade: Summer”: (25:41-25:53)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon Back to Nature “Title Theme”: (5:01-5:21)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon Back to Nature “Town Theme”: (5:21-6:11), (25:55-26:18)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Harvest Moon “Dance”: (23:35-23:59)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Beethoven’s Pastoral Symphony: (13:57-15:31)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Distant Banjo”: (23:27-23:33)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Fall”: (17:03-17:34)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Spring”: (9:11-9:53), (18:38-19:13), (24:48-25:33)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Overture”: (8:00-8:21), (16:01-16:40)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Summer”: (8:21-9:11), (28:02-25:05)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stardew Valley “Winter”: (9:53-10:46)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Story of Seasons “Spring Theme”: (4:35-4:57)]]></itunes:summary>
	<itunes:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/06/Farming-Sim-Picture.png"></itunes:image>
	<image>
		<url>https://podcast.cfrc.ca/wp-content/uploads/2019/06/Farming-Sim-Picture.png</url>
		<title>Old MacDonald Had a Farm</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[CFRC Podcast Network]]></itunes:author>	<googleplay:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/06/Farming-Sim-Picture.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Identity in DragonAge: Inquisition</title>
	<link>https://podcast.cfrc.ca/podcast/episode-4-identity-in-dragonage-inquisition/</link>
	<pubDate>Fri, 24 May 2019 17:06:10 +0000</pubDate>
	<dc:creator><![CDATA[CFRC Podcast Network]]></dc:creator>
	<guid isPermaLink="false">https://podcast.cfrc.ca/?p=3041</guid>
	<description><![CDATA[<p>This bonus episode focuses on composer Trevor  Morris’s work on DragonAge: Inquisition.&nbsp; Research assistants Brooke and  Andrew tackle a variety of questions ranging from the controversy about  switching composers mid-series, what harmonic  factors distinguish the music, and how the music does (or does not)  reflect Morris’s Canadian-ness.</p>



<p>Music Tracks (all from DragonAge: Inquisition)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
The Lost Temple: 0:29-7:32</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Dragon Age Inquisition Theme: 7:37-10:50, 14:05-17:39</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Journey to Skyhold: 10:54-11:33</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Orlais Theme: 11:39-14:03</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
In Hushed Whispers: 17:39-19:22, 20:54-23:48</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Aquatic Ambience: 19:22-20:54</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
The Wrath of Heaven: 23:48-25:51</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Take Me Home 25:51-26:17</p>]]></description>
	<itunes:subtitle><![CDATA[This bonus episode focuses on composer Trevor  Morris’s work on DragonAge: Inquisition.&nbsp; Research assistants Brooke and  Andrew tackle a variety of questions ranging from the controversy about  switching composers mid-series, what harmonic  factors ]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>This bonus episode focuses on composer Trevor  Morris’s work on DragonAge: Inquisition.&nbsp; Research assistants Brooke and  Andrew tackle a variety of questions ranging from the controversy about  switching composers mid-series, what harmonic  factors distinguish the music, and how the music does (or does not)  reflect Morris’s Canadian-ness.</p>



<p>Music Tracks (all from DragonAge: Inquisition)</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
The Lost Temple: 0:29-7:32</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Dragon Age Inquisition Theme: 7:37-10:50, 14:05-17:39</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Journey to Skyhold: 10:54-11:33</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Orlais Theme: 11:39-14:03</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
In Hushed Whispers: 17:39-19:22, 20:54-23:48</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Aquatic Ambience: 19:22-20:54</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
The Wrath of Heaven: 23:48-25:51</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Take Me Home 25:51-26:17</p>]]></content:encoded>
	<enclosure url="https://episodes.castos.com/6669c2604d68b7-25527778/1768433/c1e-kq6o3sjd24kb5z0p4-o87gjzvkbvjm-zfrp1e.mp3" length="51466030" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This bonus episode focuses on composer Trevor  Morris’s work on DragonAge: Inquisition.&nbsp; Research assistants Brooke and  Andrew tackle a variety of questions ranging from the controversy about  switching composers mid-series, what harmonic  factors distinguish the music, and how the music does (or does not)  reflect Morris’s Canadian-ness.



Music Tracks (all from DragonAge: Inquisition)



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
The Lost Temple: 0:29-7:32



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Dragon Age Inquisition Theme: 7:37-10:50, 14:05-17:39



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Journey to Skyhold: 10:54-11:33



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Orlais Theme: 11:39-14:03



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
In Hushed Whispers: 17:39-19:22, 20:54-23:48



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Aquatic Ambience: 19:22-20:54



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
The Wrath of Heaven: 23:48-25:51



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Take Me Home 25:51-26:17]]></itunes:summary>
	<itunes:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg"></itunes:image>
	<image>
		<url>https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg</url>
		<title>Identity in DragonAge: Inquisition</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[CFRC Podcast Network]]></itunes:author>	<googleplay:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Geoculture</title>
	<link>https://podcast.cfrc.ca/podcast/episode-3-geoculture/</link>
	<pubDate>Tue, 07 May 2019 01:31:54 +0000</pubDate>
	<dc:creator><![CDATA[CFRC Podcast Network]]></dc:creator>
	<guid isPermaLink="false">https://podcast.cfrc.ca/?p=2927</guid>
	<description><![CDATA[<p>Video games often take influences from real-world  cultures, sometimes to reflect particular eras and locations in  historically-based games, but in other cases as a ‘shortcut’ for  suggesting particular cultural norms.&nbsp; From Nordic influences  in <em>Skyrim</em> to Middle-Eastern instrumentation in <em>Assassin’s Creed</em> and <em>The Legend of Zelda</em>, this episode will present a number of  examples.&nbsp; The podcasts hosts will discuss how such borrowing can give  game designers a quick method to generate a rich game world, but how in  the process cultural appropriation becomes a major  issue.</p>



<p><strong>Musical examples:</strong></p>



<p>1:58: &nbsp;New Donk City, <em>Super Mario Odyssey</em></p>



<p>2:31: &nbsp;Main Theme,&nbsp;<em>Battlefield 1</em>&nbsp;</p>



<p>3:16: &nbsp;City of Jerusalem, <em>Assassin's Creed 1</em></p>



<p>4:01: &nbsp;Main Theme, <em>The Legend of Zelda: Breath of the Wild</em></p>



<p>4:46: &nbsp;Woman's Battalion of Death, <em>Battlefield 1: In The Name of the Tsar DLC</em></p>



<p>5:30: &nbsp;Cimbalom sample, Hammered Dulcimer Family, Tim Manning Music Magic (Bohak) <a href="https://www.youtube.com/watch?v=CFaXcvHpJwU&amp;list=PLfxFd1oEv69SNsbTPN4qBCbf0HMv26NRL&amp;index=5" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=CFaXcvHpJwU&amp;list=PLfxFd1oEv69SNsbTPN4qBCbf0HMv26NRL&amp;index=5</a> (1:50)
</p>



<p>6:05: &nbsp;Dean Shostak Plays Cristal Baschet, <a href="https://www.youtube.com/watch?v=aVHzwdnYdEc" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=aVHzwdnYdEc</a></p>



<p>6:57: &nbsp;Tibet: Tibetan Monks - Playing Long Horn <a href="https://www.youtube.com/watch?v=Z1_C3TLXRlI" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=Z1_C3TLXRlI</a></p>



<p>9:18: &nbsp;Tostarena Ruins, <em>Super Mario Odyssey</em> </p>



<p>10:37:&nbsp; Polonaise, op. 53, Frederic Chopin</p>



<p>11:30: &nbsp;Nocturne in E-Flat Major, op. 9 no. 2, Frederic Chopin</p>



<p>12:15: &nbsp;Volvo Queen of the Night Commercial <a href="https://www.youtube.com/watch?v=VRnXONCj45Q" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=VRnXONCj45Q</a></p>



<p>12:44:&nbsp; Queen of the Night aria (“Der Hölle Rache kocht in meinem Herzen”), from
<em>The Magic Flute</em>, Wolfgang Amadeus Mozart</p>



<p>14:45: &nbsp;(Best Service) Voice Spectral Vol. 1 "Track 76" <a href="https://www.youtube.com/watch?v=U34MFcJdGCo" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=U34MFcJdGCo</a> (12:03)</p>



<p>16:00: &nbsp;City of Jerusalem, <em>Assassin's Creed 1</em>
</p>



<p>17:16: &nbsp;Darkness Falls in Florence,
<em>Assassin's Creed 2</em></p>



<p>17:02: &nbsp;Access the Animus, <em>Assassin's Creed 1</em></p>



<p>17:50: &nbsp;Phoibe the Orphan, <em>Assassin's Creed: Odyssey</em></p>



<p>18:20: &nbsp;Gerudo Town (Night),&nbsp;<em>The Legend of Zelda: Breath of the Wild</em></p>



<p>24:12: &nbsp;Tostarena: Town, <em>Super Mario Odyssey</em></p>



<p>25:33: &nbsp;Las Alazanas, <a href="https://www.youtube.com/watch?v=klVe7_2UEQ8" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=klVe7_2UEQ8</a></p>



<p>27:28: &nbsp;Chaharmezrab Nava, <a href="https://www.youtube.com/watch?v=95amB7kUu-k" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=95amB7kUu-k</a></p>



<p>29:12: &nbsp;Dawn of a New Time, <em>Battlefield 1</em></p>



<p>29:39: &nbsp;Zajdi, Zadji, <a href="https://www.youtube.com/watch?v=Ob7FWkXgXkM" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=Ob7FWkXgXkM</a> (1:40)</p>



<p>30:31: &nbsp;The Parting Glass, <em>Assassin's Creed: Black Flag</em></p>



<p>35:05: &nbsp;Gerudo Valley, <em>The Legend of Zelda: Ocarina of Time</em></p>



<p>36:10: &nbsp;Gerudo Town (Day), <em>The Legend of Zelda: Breath of the Wild</em></p>]]></description>
	<itunes:subtitle><![CDATA[Video games often take influences from real-world  cultures, sometimes to reflect particular eras and locations in  historically-based games, but in other cases as a ‘shortcut’ for  suggesting particular cultural norms.&nbsp; From Nordic influences  in S]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>Video games often take influences from real-world  cultures, sometimes to reflect particular eras and locations in  historically-based games, but in other cases as a ‘shortcut’ for  suggesting particular cultural norms.&nbsp; From Nordic influences  in <em>Skyrim</em> to Middle-Eastern instrumentation in <em>Assassin’s Creed</em> and <em>The Legend of Zelda</em>, this episode will present a number of  examples.&nbsp; The podcasts hosts will discuss how such borrowing can give  game designers a quick method to generate a rich game world, but how in  the process cultural appropriation becomes a major  issue.</p>



<p><strong>Musical examples:</strong></p>



<p>1:58: &nbsp;New Donk City, <em>Super Mario Odyssey</em></p>



<p>2:31: &nbsp;Main Theme,&nbsp;<em>Battlefield 1</em>&nbsp;</p>



<p>3:16: &nbsp;City of Jerusalem, <em>Assassin's Creed 1</em></p>



<p>4:01: &nbsp;Main Theme, <em>The Legend of Zelda: Breath of the Wild</em></p>



<p>4:46: &nbsp;Woman's Battalion of Death, <em>Battlefield 1: In The Name of the Tsar DLC</em></p>



<p>5:30: &nbsp;Cimbalom sample, Hammered Dulcimer Family, Tim Manning Music Magic (Bohak) <a href="https://www.youtube.com/watch?v=CFaXcvHpJwU&amp;list=PLfxFd1oEv69SNsbTPN4qBCbf0HMv26NRL&amp;index=5" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=CFaXcvHpJwU&amp;list=PLfxFd1oEv69SNsbTPN4qBCbf0HMv26NRL&amp;index=5</a> (1:50)
</p>



<p>6:05: &nbsp;Dean Shostak Plays Cristal Baschet, <a href="https://www.youtube.com/watch?v=aVHzwdnYdEc" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=aVHzwdnYdEc</a></p>



<p>6:57: &nbsp;Tibet: Tibetan Monks - Playing Long Horn <a href="https://www.youtube.com/watch?v=Z1_C3TLXRlI" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=Z1_C3TLXRlI</a></p>



<p>9:18: &nbsp;Tostarena Ruins, <em>Super Mario Odyssey</em> </p>



<p>10:37:&nbsp; Polonaise, op. 53, Frederic Chopin</p>



<p>11:30: &nbsp;Nocturne in E-Flat Major, op. 9 no. 2, Frederic Chopin</p>



<p>12:15: &nbsp;Volvo Queen of the Night Commercial <a href="https://www.youtube.com/watch?v=VRnXONCj45Q" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=VRnXONCj45Q</a></p>



<p>12:44:&nbsp; Queen of the Night aria (“Der Hölle Rache kocht in meinem Herzen”), from
<em>The Magic Flute</em>, Wolfgang Amadeus Mozart</p>



<p>14:45: &nbsp;(Best Service) Voice Spectral Vol. 1 "Track 76" <a href="https://www.youtube.com/watch?v=U34MFcJdGCo" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=U34MFcJdGCo</a> (12:03)</p>



<p>16:00: &nbsp;City of Jerusalem, <em>Assassin's Creed 1</em>
</p>



<p>17:16: &nbsp;Darkness Falls in Florence,
<em>Assassin's Creed 2</em></p>



<p>17:02: &nbsp;Access the Animus, <em>Assassin's Creed 1</em></p>



<p>17:50: &nbsp;Phoibe the Orphan, <em>Assassin's Creed: Odyssey</em></p>



<p>18:20: &nbsp;Gerudo Town (Night),&nbsp;<em>The Legend of Zelda: Breath of the Wild</em></p>



<p>24:12: &nbsp;Tostarena: Town, <em>Super Mario Odyssey</em></p>



<p>25:33: &nbsp;Las Alazanas, <a href="https://www.youtube.com/watch?v=klVe7_2UEQ8" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=klVe7_2UEQ8</a></p>



<p>27:28: &nbsp;Chaharmezrab Nava, <a href="https://www.youtube.com/watch?v=95amB7kUu-k" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=95amB7kUu-k</a></p>



<p>29:12: &nbsp;Dawn of a New Time, <em>Battlefield 1</em></p>



<p>29:39: &nbsp;Zajdi, Zadji, <a href="https://www.youtube.com/watch?v=Ob7FWkXgXkM" target="_blank" rel="noreferrer noopener">https://www.youtube.com/watch?v=Ob7FWkXgXkM</a> (1:40)</p>



<p>30:31: &nbsp;The Parting Glass, <em>Assassin's Creed: Black Flag</em></p>



<p>35:05: &nbsp;Gerudo Valley, <em>The Legend of Zelda: Ocarina of Time</em></p>



<p>36:10: &nbsp;Gerudo Town (Day), <em>The Legend of Zelda: Breath of the Wild</em></p>]]></content:encoded>
	<enclosure url="https://episodes.castos.com/6669c2604d68b7-25527778/1768434/c1e-nk6r0c5zn3wh3qwz4-k5mrn9g3fk8x-rk9lmr.mp3" length="89761958" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Video games often take influences from real-world  cultures, sometimes to reflect particular eras and locations in  historically-based games, but in other cases as a ‘shortcut’ for  suggesting particular cultural norms.&nbsp; From Nordic influences  in Skyrim to Middle-Eastern instrumentation in Assassin’s Creed and The Legend of Zelda, this episode will present a number of  examples.&nbsp; The podcasts hosts will discuss how such borrowing can give  game designers a quick method to generate a rich game world, but how in  the process cultural appropriation becomes a major  issue.



Musical examples:



1:58: &nbsp;New Donk City, Super Mario Odyssey



2:31: &nbsp;Main Theme,&nbsp;Battlefield 1&nbsp;



3:16: &nbsp;City of Jerusalem, Assassin's Creed 1



4:01: &nbsp;Main Theme, The Legend of Zelda: Breath of the Wild



4:46: &nbsp;Woman's Battalion of Death, Battlefield 1: In The Name of the Tsar DLC



5:30: &nbsp;Cimbalom sample, Hammered Dulcimer Family, Tim Manning Music Magic (Bohak) https://www.youtube.com/watch?v=CFaXcvHpJwU&amp;list=PLfxFd1oEv69SNsbTPN4qBCbf0HMv26NRL&amp;index=5 (1:50)




6:05: &nbsp;Dean Shostak Plays Cristal Baschet, https://www.youtube.com/watch?v=aVHzwdnYdEc



6:57: &nbsp;Tibet: Tibetan Monks - Playing Long Horn https://www.youtube.com/watch?v=Z1_C3TLXRlI



9:18: &nbsp;Tostarena Ruins, Super Mario Odyssey 



10:37:&nbsp; Polonaise, op. 53, Frederic Chopin



11:30: &nbsp;Nocturne in E-Flat Major, op. 9 no. 2, Frederic Chopin



12:15: &nbsp;Volvo Queen of the Night Commercial https://www.youtube.com/watch?v=VRnXONCj45Q



12:44:&nbsp; Queen of the Night aria (“Der Hölle Rache kocht in meinem Herzen”), from
The Magic Flute, Wolfgang Amadeus Mozart



14:45: &nbsp;(Best Service) Voice Spectral Vol. 1 "Track 76" https://www.youtube.com/watch?v=U34MFcJdGCo (12:03)



16:00: &nbsp;City of Jerusalem, Assassin's Creed 1




17:16: &nbsp;Darkness Falls in Florence,
Assassin's Creed 2



17:02: &nbsp;Access the Animus, Assassin's Creed 1



17:50: &nbsp;Phoibe the Orphan, Assassin's Creed: Odyssey



18:20: &nbsp;Gerudo Town (Night),&nbsp;The Legend of Zelda: Breath of the Wild



24:12: &nbsp;Tostarena: Town, Super Mario Odyssey



25:33: &nbsp;Las Alazanas, https://www.youtube.com/watch?v=klVe7_2UEQ8



27:28: &nbsp;Chaharmezrab Nava, https://www.youtube.com/watch?v=95amB7kUu-k



29:12: &nbsp;Dawn of a New Time, Battlefield 1



29:39: &nbsp;Zajdi, Zadji, https://www.youtube.com/watch?v=Ob7FWkXgXkM (1:40)



30:31: &nbsp;The Parting Glass, Assassin's Creed: Black Flag



35:05: &nbsp;Gerudo Valley, The Legend of Zelda: Ocarina of Time



36:10: &nbsp;Gerudo Town (Day), The Legend of Zelda: Breath of the Wild]]></itunes:summary>
	<itunes:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg"></itunes:image>
	<image>
		<url>https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg</url>
		<title>Geoculture</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[CFRC Podcast Network]]></itunes:author>	<googleplay:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>The Human Side Of War</title>
	<link>https://podcast.cfrc.ca/podcast/the-human-side-of-war/</link>
	<pubDate>Sat, 13 Apr 2019 10:00:12 +0000</pubDate>
	<dc:creator><![CDATA[CFRC Podcast Network]]></dc:creator>
	<guid isPermaLink="false">https://podcast.cfrc.ca/?p=2807</guid>
	<description><![CDATA[<p><strong>T</strong>First-person shooters often feature driving, pulsing music meant to propel the player onwards.&nbsp; However, not all games evoking war follow this model!&nbsp; In this podcast, the hosts will examine the music from games that evoke regret, grief, and sorrow in their attempt to create game worlds that more accurately depict the horrors of war and conflict.&nbsp; The hosts will examine what musical elements, including harmony, key, and instrumentation, contribute to how we hear sadness in this music.</p>



<p><strong>Music Tracks:</strong></p>



<p>6:25 "These Cold Days" – This War of Mine</p>



<p>7:42 “Round Victory Theme” – Battlefield 1</p>



<p>10:07 "Main Theme" – Papers, Please</p>



<p>10:56 "Death Theme" – Papers, Please</p>



<p>11:55 "Victory Theme" – Papers, Please</p>



<p>13:11 "Death Theme" – Papers, Please</p>



<p>15:26 "When the Night Comes" – This War of Mine</p>



<p>16:34 "Some Place We Call Home" – This War of Mine</p>



<p>18:07 "Markus' Main Theme" – Detroit: &nbsp;Become Human</p>



<p>19:35 "Libera Me" – Battlefield 1</p>



<p>20:22 &amp; 20:41 "Dawn of a New Time" – Battlefield 1</p>



<p>23:21 "Markus' Main Theme" – Detroit: &nbsp;Become Human</p>



<p>24:30 "Connor's Main Theme" – Detroit: &nbsp;Become Human</p>



<p>25:49 "Flight of the Pigeon" – Battlefield 1</p>



<p>27:39 "New World Symphony: Largo" – Antonin Dvorak</p>



<p>29:44 &amp; 30:15 "Kara's Main Theme" – Detroit: &nbsp;Become Human</p>



<p>31:45 "We Keep Going" – This War of Mine</p>]]></description>
	<itunes:subtitle><![CDATA[TFirst-person shooters often feature driving, pulsing music meant to propel the player onwards.&nbsp; However, not all games evoking war follow this model!&nbsp; In this podcast, the hosts will examine the music from games that evoke regret, grief, and s]]></itunes:subtitle>
	<content:encoded><![CDATA[<p><strong>T</strong>First-person shooters often feature driving, pulsing music meant to propel the player onwards.&nbsp; However, not all games evoking war follow this model!&nbsp; In this podcast, the hosts will examine the music from games that evoke regret, grief, and sorrow in their attempt to create game worlds that more accurately depict the horrors of war and conflict.&nbsp; The hosts will examine what musical elements, including harmony, key, and instrumentation, contribute to how we hear sadness in this music.</p>



<p><strong>Music Tracks:</strong></p>



<p>6:25 "These Cold Days" – This War of Mine</p>



<p>7:42 “Round Victory Theme” – Battlefield 1</p>



<p>10:07 "Main Theme" – Papers, Please</p>



<p>10:56 "Death Theme" – Papers, Please</p>



<p>11:55 "Victory Theme" – Papers, Please</p>



<p>13:11 "Death Theme" – Papers, Please</p>



<p>15:26 "When the Night Comes" – This War of Mine</p>



<p>16:34 "Some Place We Call Home" – This War of Mine</p>



<p>18:07 "Markus' Main Theme" – Detroit: &nbsp;Become Human</p>



<p>19:35 "Libera Me" – Battlefield 1</p>



<p>20:22 &amp; 20:41 "Dawn of a New Time" – Battlefield 1</p>



<p>23:21 "Markus' Main Theme" – Detroit: &nbsp;Become Human</p>



<p>24:30 "Connor's Main Theme" – Detroit: &nbsp;Become Human</p>



<p>25:49 "Flight of the Pigeon" – Battlefield 1</p>



<p>27:39 "New World Symphony: Largo" – Antonin Dvorak</p>



<p>29:44 &amp; 30:15 "Kara's Main Theme" – Detroit: &nbsp;Become Human</p>



<p>31:45 "We Keep Going" – This War of Mine</p>]]></content:encoded>
	<enclosure url="https://episodes.castos.com/6669c2604d68b7-25527778/1768436/c1e-9mxgvan2zoxcoqq7p-33z8m76qig60-tyqeqp.mp3" length="42857153" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[TFirst-person shooters often feature driving, pulsing music meant to propel the player onwards.&nbsp; However, not all games evoking war follow this model!&nbsp; In this podcast, the hosts will examine the music from games that evoke regret, grief, and sorrow in their attempt to create game worlds that more accurately depict the horrors of war and conflict.&nbsp; The hosts will examine what musical elements, including harmony, key, and instrumentation, contribute to how we hear sadness in this music.



Music Tracks:



6:25 "These Cold Days" – This War of Mine



7:42 “Round Victory Theme” – Battlefield 1



10:07 "Main Theme" – Papers, Please



10:56 "Death Theme" – Papers, Please



11:55 "Victory Theme" – Papers, Please



13:11 "Death Theme" – Papers, Please



15:26 "When the Night Comes" – This War of Mine



16:34 "Some Place We Call Home" – This War of Mine



18:07 "Markus' Main Theme" – Detroit: &nbsp;Become Human



19:35 "Libera Me" – Battlefield 1



20:22 &amp; 20:41 "Dawn of a New Time" – Battlefield 1



23:21 "Markus' Main Theme" – Detroit: &nbsp;Become Human



24:30 "Connor's Main Theme" – Detroit: &nbsp;Become Human



25:49 "Flight of the Pigeon" – Battlefield 1



27:39 "New World Symphony: Largo" – Antonin Dvorak



29:44 &amp; 30:15 "Kara's Main Theme" – Detroit: &nbsp;Become Human



31:45 "We Keep Going" – This War of Mine]]></itunes:summary>
	<itunes:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg"></itunes:image>
	<image>
		<url>https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg</url>
		<title>The Human Side Of War</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[CFRC Podcast Network]]></itunes:author>	<googleplay:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Tropes and Topics</title>
	<link>https://podcast.cfrc.ca/podcast/tropes-and-topics/</link>
	<pubDate>Mon, 11 Mar 2019 20:31:44 +0000</pubDate>
	<dc:creator><![CDATA[CFRC Podcast Network]]></dc:creator>
	<guid isPermaLink="false">https://podcast.cfrc.ca/?p=2548</guid>
	<description><![CDATA[<p>The first episode in our podcast series will present the four hosts – Stephanie Lind (project supervisor) and undergraduate research assistants Brooke, Andrew, and Kaitlin.&nbsp; Stephanie will outline how video games, and more specifically their music, often reference stock concepts derived from TV, film, games, and other pop culture references – known as “tropes” in the online world and “topics” in the realm of Semiotics – in order to quickly communicate culture, gameworld, or common narrative conventions.&nbsp; Each podcast host will describe one of their favourite musical tropes in video game, and how that trope makes a connection between game worlds and our previous cultural experiences. </p>



<p>Music Credits: </p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5:04-5:15 = Cyrus’s Theme – Octopath Traveler</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5:28-5:42 and 12:59-13:28 = Primrose’s Theme – Octopath Traveler</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7:57-8:09 = Age of Oppression – Skyrim Soundtrack</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9:43-10:00 = Theme from Red Dead Redemption Soundtrack</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10:42-10:53 = Reunion – Uncharted 2 Soundtrack</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;17:59-18:08 = Dragonborn – Skyrim Soundtrack</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;21:18-21:56 = Gwyn, Lord of Cinder – Dark Souls Soundtrack</p>]]></description>
	<itunes:subtitle><![CDATA[The first episode in our podcast series will present the four hosts – Stephanie Lind (project supervisor) and undergraduate research assistants Brooke, Andrew, and Kaitlin.&nbsp; Stephanie will outline how video games, and more specifically their music, ]]></itunes:subtitle>
	<content:encoded><![CDATA[<p>The first episode in our podcast series will present the four hosts – Stephanie Lind (project supervisor) and undergraduate research assistants Brooke, Andrew, and Kaitlin.&nbsp; Stephanie will outline how video games, and more specifically their music, often reference stock concepts derived from TV, film, games, and other pop culture references – known as “tropes” in the online world and “topics” in the realm of Semiotics – in order to quickly communicate culture, gameworld, or common narrative conventions.&nbsp; Each podcast host will describe one of their favourite musical tropes in video game, and how that trope makes a connection between game worlds and our previous cultural experiences. </p>



<p>Music Credits: </p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5:04-5:15 = Cyrus’s Theme – Octopath Traveler</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5:28-5:42 and 12:59-13:28 = Primrose’s Theme – Octopath Traveler</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7:57-8:09 = Age of Oppression – Skyrim Soundtrack</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9:43-10:00 = Theme from Red Dead Redemption Soundtrack</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10:42-10:53 = Reunion – Uncharted 2 Soundtrack</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;17:59-18:08 = Dragonborn – Skyrim Soundtrack</p>



<p>·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;21:18-21:56 = Gwyn, Lord of Cinder – Dark Souls Soundtrack</p>]]></content:encoded>
	<enclosure url="https://episodes.castos.com/6669c2604d68b7-25527778/1768437/c1e-rj6g1ijogz1ug6r2p-xmzdg435tr5r-gxpndt.mp3" length="34781825" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[The first episode in our podcast series will present the four hosts – Stephanie Lind (project supervisor) and undergraduate research assistants Brooke, Andrew, and Kaitlin.&nbsp; Stephanie will outline how video games, and more specifically their music, often reference stock concepts derived from TV, film, games, and other pop culture references – known as “tropes” in the online world and “topics” in the realm of Semiotics – in order to quickly communicate culture, gameworld, or common narrative conventions.&nbsp; Each podcast host will describe one of their favourite musical tropes in video game, and how that trope makes a connection between game worlds and our previous cultural experiences. 



Music Credits: 



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5:04-5:15 = Cyrus’s Theme – Octopath Traveler



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5:28-5:42 and 12:59-13:28 = Primrose’s Theme – Octopath Traveler



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7:57-8:09 = Age of Oppression – Skyrim Soundtrack



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9:43-10:00 = Theme from Red Dead Redemption Soundtrack



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10:42-10:53 = Reunion – Uncharted 2 Soundtrack



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;17:59-18:08 = Dragonborn – Skyrim Soundtrack



·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;21:18-21:56 = Gwyn, Lord of Cinder – Dark Souls Soundtrack]]></itunes:summary>
	<itunes:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg"></itunes:image>
	<image>
		<url>https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg</url>
		<title>Tropes and Topics</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>0:00</itunes:duration>
	<itunes:author><![CDATA[CFRC Podcast Network]]></itunes:author>	<googleplay:image href="https://podcast.cfrc.ca/wp-content/uploads/2019/03/Game-Music-101-3000x3000.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>
	</channel>
</rss>
